The Neural Network Blog
Insights into AI game development.
2026-05-29
Semantix Word Game
Writing about my design of this AI developed word puzzle game and the coding experience to launch the free game based on a popular webgame
Read Article â2026-05-28
My latest Games Development Adventure
A short blog article about Free AI Games website game development using various coding AI agents to build online web games.
Read Article â2026-04-12
What a seven-year-old taught me about playtesting
Jacob is seven, can barely read, and is the most useful playtester I have. Specific stories about what he caught that I missed, why kids find bugs adults won't, and how it has changed how I design games.
Read Article â2026-04-05
How we pick which arcade classics to remake (and the ones we walked away from)
We have remade Frogger, Jezzball, Hangman, Cribbage, and a few others. We have walked away from several more. Here is what makes an old game still worth playing today, and why some classics should stay buried.
Read Article â2026-03-29
How I actually use an AI assistant to build a small browser game
A real walkthrough of building Perfect Circle with an AI coding assistant â the prompt that started it, what worked, what I had to fix by hand, and what I wish I'd known.
Read Article â2026-03-28
What my kids actually learned from a week of daily puzzle games
Not a generic list. Five specific things I noticed in my own two kids â ages 7 and a teenager â after we made puzzle games a daily part of our evenings.
Read Article â2026-03-26
Why we ship vanilla JavaScript instead of a game engine
An honest answer to the most common question I get about this site: why no React, no Phaser, no Unity-to-WebGL? Three reasons, and the one good argument against me.
Read Article â2026-03-22
How to be less bad at Wurdle: a strategy guide that actually works
Letter-frequency openers, the vowel rule, why guessing your own name is almost never right, and the specific opening words I use every day.
Read Article â2026-03-18
Why we keep remaking Frogger, Jezzball, and Tetris (and why they still work)
Forty-year-old game designs still feel right today. It's not nostalgia. It's that the original designers were doing something we forgot how to do.
Read Article â