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The Neural Network Blog

Insights into AI game development.

2026-05-29

Semantix Word Game

Writing about my design of this AI developed word puzzle game and the coding experience to launch the free game based on a popular webgame

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2026-05-28

My latest Games Development Adventure

A short blog article about Free AI Games website game development using various coding AI agents to build online web games.

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2026-04-12

What a seven-year-old taught me about playtesting

Jacob is seven, can barely read, and is the most useful playtester I have. Specific stories about what he caught that I missed, why kids find bugs adults won't, and how it has changed how I design games.

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2026-04-05

How we pick which arcade classics to remake (and the ones we walked away from)

We have remade Frogger, Jezzball, Hangman, Cribbage, and a few others. We have walked away from several more. Here is what makes an old game still worth playing today, and why some classics should stay buried.

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2026-03-29

How I actually use an AI assistant to build a small browser game

A real walkthrough of building Perfect Circle with an AI coding assistant — the prompt that started it, what worked, what I had to fix by hand, and what I wish I'd known.

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2026-03-28

What my kids actually learned from a week of daily puzzle games

Not a generic list. Five specific things I noticed in my own two kids — ages 7 and a teenager — after we made puzzle games a daily part of our evenings.

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2026-03-26

Why we ship vanilla JavaScript instead of a game engine

An honest answer to the most common question I get about this site: why no React, no Phaser, no Unity-to-WebGL? Three reasons, and the one good argument against me.

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2026-03-22

How to be less bad at Wurdle: a strategy guide that actually works

Letter-frequency openers, the vowel rule, why guessing your own name is almost never right, and the specific opening words I use every day.

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2026-03-18

Why we keep remaking Frogger, Jezzball, and Tetris (and why they still work)

Forty-year-old game designs still feel right today. It's not nostalgia. It's that the original designers were doing something we forgot how to do.

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